#ifndef _TEST_GAME_STATE_H_
#define _TEST_GAME_STATE_H_

#include "IGameState.h"
#include "../Map/Map.h"
#include "../DungeonGenerator/IDungeonGenerator.h"
//#include "../Map/MapActionManager.h"
//#include "Character\CharaManager.h"

class TestGameState 
	: public IGameState
{
public:

	TestGameState(GameStateType::States type);
	virtual ~TestGameState(void);

public:

	void OnEnter( GameStateType::States previousState );
	void OnExit( GameStateType::States nextState );
	void Update( float delta );
	void Draw( float delta );

private:

	std::shared_ptr<Map> m_map;
	std::shared_ptr<IDungeonGenerator> m_generator;

	//CharaManager		m_charaManager;
	//MapActionManager	m_actionManager;
	class PlayerChara*	m_pPlayerOne;
	class PlayerChara*	m_pPlayerTwo;
};

#endif // end of _TEST_GAME_STATE_H_